You are viewing the article [Release] Apex-AimAssist+NoRecoil-2022 (mgsweet expansion) at Lassho.edu.vn you can quickly access the necessary information in the table of contents of the article below.
Detected (Any AutoHotKey (akh) script is detected now and will leads to ban)
(This project is based on another project from mgsweet)
A script that minimize recoil with auto weapon detection for Apex Legends that made by mgsweet and new golden scope aim assist and blood hound ultimate aim assist plus new UI tools by me.
(mgsweet) sens: (Mouse Sensitivity): This should be the same as your in-game mouse Sensitivity
(*GUI added*) enable_voice: A robotic voice line tells you the equipped weapon name and etc. (Mainly for debugging)
(*GUI added*) voice_vol: The volume of voice line
(mgsweet) auto_fire: If you check this ,it shoots single fire guns rapidly just by holding left_mouse
(mgsweet) ads_only: If you use Hold ADS in game DONT check this ,but if you use Toggle ADS check this
(*New feature*) gold_scope_aimassist: Allow aim assist on all the guns which have a gold scope (through aim down sight with gold scope)
(*New feature*)auto_trigger: If it sees the target (through gold scope or bloodhound ultimate) it automatically shoots the gun
(*New feature*)bloodhZ_aimassist: BloodHound ultimate turn enemies red so you have 30 second aim assist after activating his ultimate (Press J for toggling this feature manually if it doesn’t active by pressing Z (Voice line tells you if it activated)
(*New feature*) color_aimassist: A feature that enables auto-aiming on a specific color (range of colors) (in development-just use for test now)
(*New feature*)noADS_aimassist: check this to enable aim assist out of ADS (aim assist without right click(hipfire aimassist))
+gs_humanizer: This will smooth the golden scope aim assist.(bigger number cause faster aim (less smoothing but more shaking))- work best on 1.5
+bhz_humanizer: This will smooth the blood hound ultimate aim assist.(bigger number cause faster aim (less smoothing but more shaking))- work best on 1.5
+aa_humanizer: This will smooth the color aim assist.(bigger number cause faster aim (less smoothing but more shaking))- work best on 1.5
(*New feature*) blind_mode: if you use a blind mode set it here, If you use “off” blind mode aimassist gonna drag your mouse into the damage numbers. So if you use aim assist dont put blind mode on “off” or just hide damage numbers in game setting or you can just play on “Tritanopia”. the other two blind modes turn enemy blue but tritanopia turn enemy red.
+bugfix: (mgsweet original no recoil has a bug that if you play on a blind mode other than “off” the “Supply Guns no recoil feature” stops working. So I fixed this bug in my code and now you can have weapon detection on all blind modes.
(mgsweet) resolution: Choose your screen/game resolution here. Remember to set you desktop resolution to the resolution of the game and put resolution scale on 100%
(mgsweet) uuid_generator: Execute this at it will generate and replace a unique UUID for you. (do it once)
Shortcut keys: P: pause/unpause the script (little buggy for now) O: Enable/Disable voice End: Close the script J: Enable Blood Hound ultimate manually (if auto detect messed up)
known bugs: #1 It doesn’t recognize weapon switching after (Weapon Auto_Cycle on empty in game) (I mean if you enable Weapon Auto_Cycle on empty and you empty the gun then the game will switch the gun itself and the no-recoil script doesn’t recognize that the switching happened) (Added a code to fix this but this is buggy for now)
#2 If you equip throwables by double clicking on them in backpack it doesn’t recognize switching from gun to throwable and (if you have auto_fire on) the throwable will automatically throw itself by clicking left mouse button (U cant hold it)
New bugfix : Added a code to check for equipped gun after pressing tab because you may changed the weapon slots or their attachments in backpack
Resolution reminder: You need to fix pixel coordination for these resolutions yourself
1600×900 / 2560×1440 / 3840×2160
+Fix gs(golden scope pixels)-BloodhoundTopLeft/DownRight ultimate icon pixels-Sniper golden scope pixels –
+Pick a white 0xFFFFFF pixel and replace its x,y coordination with pixels in the file
+bug: 1600×900 golden scope icons may not have a white 0xFFFFFF pixel – I’ll fix it later
**Caution: As the golden scope and blood hound ultimate aim assist is new there is no guarantee about this features to be safe so just use it with your own responsibility and caution and use humanizer settings on low**
problem with script : it doesn’t reduce recoil so you have to run it with another recoil reducer
the gold scope AA is pretty good
the sens settings has no effect, i don’t see any difference between 1.0 and 5.0
Last edited by elsword; 5th January 2022 at 09:39 AM.
It’s better to use gold_scope_aimassist and bloodhZ_aimassist and uncheck and color_aimassist.
+use auto_trigger mostly for snipers.
+I recorded a demonstration and a quick gif and I’m gonna post it here.
I made it for myself and I spend 4-5 days on coding and testing it. I just had time to play 4 or 5 games with this in trios I was testing and developing the whole time.
In those 4 or 5 games I won 2 times in a row with blood hound and I downed a whole squad (3vs1) in smoke and toxic gas just with bloodhZ_aimassist and i just played 10-20 games with bloodhound in last year
I didn’t find gold scope in those 4-5 games or could I vanished them all with this already
So better learn to appreciate free things.
Quote:
Originally Posted by elsword
problem with script : it doesn’t reduce recoil so you have to run it with another recoil reducer
the gold scope AA is pretty good
the sens settings has no effect, i don’t see any difference between 1.0 and 5.0
Lol. I know what I code. It has mgsweet recoil minimizer as base.
Set the mouse sensitivity as whatever you chose your sensitivity in game or it gonna mess up you recoil. (Dont play with that slider)
Last edited by PetrosPastor; 5th January 2022 at 09:59 AM.
for some reason the recoil reducer doesn’t work for me but it’s a minor problem i can just run the other recoil script
the gold scope AA speed is pretty slow for real gun fight, can you make it even more faster ? i had it at max 4.0 speed
gold scope AA doesn’t aim directly at the enemy, it only aims at the area around them, is that how it’s supposed to work ?
My advise:
+Read descriptions in this thread and mgsweet thread
+Don’t increase aim smoothing/humanizer values too much or it gonna get shaky. I’m satisfied with gold scope aim assists on 1.5.
+Better to use Nvidia Inspector to remove textures/grass I put them on
+It’s a stronger and controlled version of color aim assist . If you can get benefit from it use it. I do because my aim gonna stick at enemy and I don’t waste bullets shooting at air
Awesome. I’ll test it and will add it to next update. thank you
Edit: very cool video if I can achieve this it will be perfect.
Quote:
Originally Posted by LongYuan
Sorry,cannot run.cause:Mixed version detection! Os Version and AHK Version need to be the same (x86 & AHK32 or X64 & AHK64). The script will now terminate!
So I searched and this might be your problem:
It says you might installed wrong version of ahk on your operating system
simply install the correct version (32bit ahk on 32 bit os – 64bit ahk on 64 bit os)
Last edited by PetrosPastor; 5th January 2022 at 10:06 PM.
(mgsweet) sens: (Mouse Sensitivity): This should be the same as your in-game mouse Sensitivity
(*GUI added*) enable_voice: A robotic voice line tells you the equipped weapon name and etc. (Mainly for debugging)
(*GUI added*) voice_vol: The volume of voice line
(mgsweet) auto_fire: If you check this ,it shoots single fire guns rapidly just by holding left_mouse
(mgsweet) ads_only: If you use Hold ADS in game DONT check this ,but if you use Toggle ADS check this
(*New feature*) gold_scope_aimassist: Allow aim assist on all the guns which have a gold scope (through aim down sight with gold scope)
(*New feature*)auto_trigger: If it sees the target (through gold scope or bloodhound ultimate) it automatically shoots the gun
(*New feature*)bloodhZ_aimassist: BloodHound ultimate turn enemies red so you have 30 second aim assist after activating his ultimate (Press J for toggling this feature manually if it doesn’t active by pressing Z (Voice line tells you if it activated)
(*New feature*) color_aimassist: A feature that enables auto-aiming on a specific color (range of colors) (in development-just use for test now)
(*New feature*)noADS_aimassist: check this to enable aim assist out of ADS (aim assist without right click(hipfire aimassist))
+gs_humanizer: This will smooth the golden scope aim assist.(bigger number cause faster aim (less smoothing but more shaking))- work best on 1.5
+bhz_humanizer: This will smooth the blood hound ultimate aim assist.(bigger number cause faster aim (less smoothing but more shaking))- work best on 1.5
+aa_humanizer: This will smooth the color aim assist.(bigger number cause faster aim (less smoothing but more shaking))- work best on 1.5
(*New feature*) blind_mode: if you use a blind mode set it here, If you use “off” blind mode aimassist gonna drag your mouse into the damage numbers. So if you use aim assist dont put blind mode on “off” or just hide damage numbers in game setting or you can just play on “Tritanopia”. the other two blind modes turn enemy blue but tritanopia turn enemy red.
+bugfix: (mgsweet original no recoil has a bug that if you play on a blind mode other than “off” the “Supply Guns no recoil feature” stops working. So I fixed this bug in my code and now you can have weapon detection on all blind modes.
(mgsweet) resolution: Choose your screen/game resolution here. Remember to set you desktop resolution to the resolution of the game and put resolution scale on 100%
(mgsweet) uuid_generator: Execute this at it will generate and replace a unique UI id for you. (do it once)
Shortcut keys: P: pause/unpause the script (little buggy for now) O: Enable/Disable voice End: Close the script J: Enable Blood Hound ultimate manually (if auto detect messed up)
known bugs: #1 It doesn’t recognize weapon switching after (Weapon Auto_Cycle on empty in game) (I mean if you enable Weapon Auto_Cycle on empty and you empty the gun then the game will switch the gun itself and the no-recoil script doesn’t recognize that the switching happened) (Added a code to fix this but this is buggy for now)
#2 If you equip throwables by double clicking on them in backpack it doesn’t recognize switching from gun to throwable and (if you have auto_fire on) the throwable will automatically throw itself by clicking left mouse button (U cant hold it)
New bugfix : Added a code to check for equipped gun after pressing tab because you may changed the weapon slots or their attachments in backpack
Resolution reminder: You need to fix pixel coordination for these resolutions yourself
1600×900 / 2560×1440 / 3840×2160
+Fix gs(golden scope pixels)-BloodhoundTopLeft/DownRight ultimate icon pixels-Sniper golden scope pixels –
+Pick a white 0xFFFFFF pixel and replace its x,y coordination with pixels in the file
+bug: 1600×900 golden scope icons may not have a white 0xFFFFFF pixel – I’ll fix it later
**Caution: As the golden scope and blood hound ultimate aim assist is new there is no guarantee about this features to be safe so just use it with your own responsibility and caution and use humanizer settings on low**
So I tried this last night and the aim was not sticky as we all want. I believe AHK cycles are slow depend on the hardware and ahk doesn’t really support multi-threading so the loop for detecting and moving mouse does not repeat enough every second and enemy movement and mouse counter movement can defeat the code loop.
So if I’m wrong about it please inform me.
Quote:
Originally Posted by Preach
So this just makes me aim at the floor xD what am i doing wrong Dx
You have to change some variables in his code. So these are all color aim assist/bots and some people says its stupid ,But as it doesn’t mess with game memory we are safe. So anyway ,apex is a colorful game so color assist might be a challenge but we all know gold scopes and some abilities turn enemies into some specific colors. so you have to add those colors to colorsearch and move the mouse on them.
EMCol := 0x30B9B8 ;Enemy color
ColVn := 11 ;color Variation (range of colors to search)
so 0x30B9B8 is that red scope color effect. So you have to search on that.
probably the ground is the color that was written in code so that happen
Quote:
Originally Posted by tedted80
+rep
Any guide to fix pixel coordination? Playing on 1440p…..
Contact me on discord if you want but here I give a quick tutorial on it:
(this is the resolution file for 1280×720)
[pixels]
weapon1 = “1014,693” (weapon slot one(dont choose white)-you dont need to change it unless the guns doesn’t says default etc. on equip)
weapon2 = “1215,692” (weapon slot two(dont choose white)-you dont need to change it unless the guns doesn’t says default etc. on equip)
r99 = “1055,651,1,1099,653,0,1129,654,1” (three pixels from R99-Choose them all white (0xFFFFFF))
r99_gs = “1059,676”(Get one white pixel of r99 golden scope icon (0xFFFFFF))
r301 = “1051,646,1,1104,651,0,1128,652,1” (three….)
re45 = “1070,650,1,1093,654,0,1108,669,1”(three….)
re45_gs = “1059,676”(Get… (its in the same place as r99 golden scope))
p2020 = “1069,646,1,1088,654,0,1101,670,1”
p2020_gs = “1041,676”(Get one white pixel of p2020 golden scope icon (0xFFFFFF))
g7 = “1048,650,1,1106,654,0,1135,660,1”
flatline = “1046,650,1,1089,653,0,1110,662,1”
prowler = “1073,660,1,1090,656,0,1115,651,1”
prowler_gs = “1041,676”(same as p2020_gs)
hemlok = “1087,661,1,1075,644,0,1120,649,1”
rampage = “1039,650,1,1097,656,0,1134,655,1”
wingman = “1068,656,1,1096,656,0,1105,667,1”
wingman_gs = “1041,676”(same as p2020_gs)
lstar = “1053,663,1,1093,660,0,1111,646,1”
devotion = “1133,647,1,1108,653,0,1040,648,1”
volt = “1096,654,0,1056,650,1,1120,647,1”
volt_gs = “1059,676”(same as r99_gs)
havoc = “1104,664,1,1105,656,0,1092,656,0”
spitfire = “1121,657,0,1094,656,0,1063,646,0”
alternator = “1076,652,1,1094,653,1,1097,652,0”
alternator_gs = “1022,676”(Get one white pixel of alternator golden scope icon (0xFFFFFF))
car = “1126,651,1,1105,660,1,1058,649,1”
car_gs = “1059,676” (same as r99_gs)
p3030 = “1046,647,1,1085,650,1,1100,649,1”
havoc_turbocharger = “1081,672”
devotion_turbocharger = “1100,672”
BloodHoundUltimateTL = “636,640” (The icon of Blood hound ultimate turns white when its ready and this is top left of that icon (inside icon))
BloodHoundUltimateDR = “663,668”(The icon of Blood hound ultimate turns white when its ready and this is down right of that icon (inside icon))
longbow_goldenscope = “1059,670”(Get one white pixel of longbow golden scope icon (0xFFFFFF))
chargerifle_goldenscope = “1021,670”(Get one white pixel of chargerifle golden scope icon (0xFFFFFF))
sentinal_goldenscope = “1040,670”(Get one white pixel of sentinal golden scope icon (0xFFFFFF))
Last edited by PetrosPastor; 6th January 2022 at 10:32 AM.
So I tried this last night and the aim was not sticky as we all want. I believe AHK cycles are slow depend on the hardware and ahk doesn’t really support multi-threading so the loop for detecting and moving mouse does not repeat enough every second and enemy movement and mouse counter movement can defeat the code loop.
So if I’m wrong about it please inform me.
You have to change some variables in his code. So these are all color aim assist/bots and some people says its stupid ,But as it doesn’t mess with game memory we are safe. So anyway ,apex is a colorful game so color assist might be a challenge but we all know gold scopes and some abilities turn enemies into some specific colors. so you have to add those colors to colorsearch and move the mouse on them.
EMCol := 0x30B9B8 ;Enemy color
ColVn := 11 ;color Variation (range of colors to search)
so 0x30B9B8 is that red scope color effect. So you have to search on that.
probably the ground is the color that was written in code so that happen
Contact me on discord if you want but here I give a quick tutorial on it:
(this is the resolution file for 1280×720)
[pixels]
weapon1 = “1014,693” (weapon slot one(dont choose white)-you dont need to change it unless the guns doesn’t says default etc. on equip)
weapon2 = “1215,692” (weapon slot two(dont choose white)-you dont need to change it unless the guns doesn’t says default etc. on equip)
r99 = “1055,651,1,1099,653,0,1129,654,1” (three pixels from R99-Choose them all white (0xFFFFFF))
r99_gs = “1059,676”(Get one white pixel of r99 golden scope icon (0xFFFFFF))
r301 = “1051,646,1,1104,651,0,1128,652,1” (three….)
re45 = “1070,650,1,1093,654,0,1108,669,1”(three….)
re45_gs = “1059,676”(Get… (its in the same place as r99 golden scope))
p2020 = “1069,646,1,1088,654,0,1101,670,1”
p2020_gs = “1041,676”(Get one white pixel of p2020 golden scope icon (0xFFFFFF))
g7 = “1048,650,1,1106,654,0,1135,660,1”
flatline = “1046,650,1,1089,653,0,1110,662,1”
prowler = “1073,660,1,1090,656,0,1115,651,1”
prowler_gs = “1041,676”(same as p2020_gs)
hemlok = “1087,661,1,1075,644,0,1120,649,1”
rampage = “1039,650,1,1097,656,0,1134,655,1”
wingman = “1068,656,1,1096,656,0,1105,667,1”
wingman_gs = “1041,676”(same as p2020_gs)
lstar = “1053,663,1,1093,660,0,1111,646,1”
devotion = “1133,647,1,1108,653,0,1040,648,1”
volt = “1096,654,0,1056,650,1,1120,647,1”
volt_gs = “1059,676”(same as r99_gs)
havoc = “1104,664,1,1105,656,0,1092,656,0”
spitfire = “1121,657,0,1094,656,0,1063,646,0”
alternator = “1076,652,1,1094,653,1,1097,652,0”
alternator_gs = “1022,676”(Get one white pixel of alternator golden scope icon (0xFFFFFF))
car = “1126,651,1,1105,660,1,1058,649,1”
car_gs = “1059,676” (same as r99_gs)
p3030 = “1046,647,1,1085,650,1,1100,649,1”
havoc_turbocharger = “1081,672”
devotion_turbocharger = “1100,672”
BloodHoundUltimateTL = “636,640” (The icon of Blood hound ultimate turns white when its ready and this is top left of that icon (inside icon))
BloodHoundUltimateDR = “663,668”(The icon of Blood hound ultimate turns white when its ready and this is down right of that icon (inside icon))
longbow_goldenscope = “1059,670”(Get one white pixel of longbow golden scope icon (0xFFFFFF))
chargerifle_goldenscope = “1021,670”(Get one white pixel of chargerifle golden scope icon (0xFFFFFF))
sentinal_goldenscope = “1040,670”(Get one white pixel of sentinal golden scope icon (0xFFFFFF))
If you PixelSearch more than once in a frame, you will get the wrong angle, so this is one of the reasons why normal color aimbot scripts need anti-shake.
My script works better at higher fps and smaller aim fov.
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