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Yu-Gi-Oh! is a card game that requires players to aim to defeat their opponents by reducing their Life Points to zero. There are many rules that you must remember before playing. This article will help you understand the essentials before playing.
Steps
Learn about cards
- Effect monsters possess effects that affect card battle, while Normal monsters only have a brief description. Effect Monsters are the most used monsters because their effects are quite strong. Normal Monsters aren’t that strong, but can do well as supports and are used in certain deck types. Monsters in the Extra Deck that have no effects are called Non-Effect Monsters. They are neither normal monsters nor effect monsters.
- Tokens are monsters summoned by effects. They can be cards placed in attack or defense. Token cards cannot be placed in any deck, and can only be placed face-up on the field. As such, they cannot be sent to the Graveyard, banished, face down, or become Xyz Materials. They are treated as Normal Monsters whose name, ATK, Defense, Level, Attribute, and Type are determined by the card that summons them. The official Token cards are all gray.
- Fusion, Synchro, Xyz, and Link Monsters do not appear in the hand or main deck, but must be placed in the Extra Deck. Xyz Monsters have a black background and a Rank instead of a Level. Synchro monsters are white, Fusion monsters are purple, and Link monsters are blue and have a hexagonal background. Each monster has its own unique summoning method and must first be Special Summoned that way before it can be summoned any other way (e.g. respawning from the Graveyard). Some monsters have special requirements for the monster used to summon them (called materials or materials), written in the first line of the description.
- Ritual monsters are blue in color and cannot be summoned in any other way, unless they are Ritual Summoned. Most monsters of this type are Summoned by some magic card.
- Pendulum monsters can be any type of monster, and their background color fades to the magic card green of the lower half of the card. At the top of the card description, there is a frame stating the Pendulum Effect of the card and there is a Pendulum Scale on either side. Pendulum Monsters can be activated from the hand like a magic card on the leftmost and rightmost sides of the Spell/Trap Zone, becoming the Pendulum. Zone) when a Pendulum card is placed there. Unlike a Field Spell, a Pendulum card cannot be replaced by placing another Pendulum monster in the same zone. When a Pendulum monster is sent from the field to the Graveyard, it is placed face-up at the top of the Extra Deck. Here, it can be summoned back to the Field. If there are Pendulum monsters in both Pendulum Zones, you can perform a Pendulum Summon (more on this later).
- Possible monster abilities are Tuner, Spirit, Gemini, Flip, Union, and Toon. Coordinator Monster required for a Synchro Summon. Other types have the same use as the name.
- Your opponent has no idea what the face-down monster is. When face-down, the card has no name, Attribute, stat… It can be flipped face-up by manually changing to Attack Position (called a Flip Summon), by effects, or by being attacked. . Face-up monsters cannot be face-down, unless the effect is used.
- A Fusion Summon is usually performed by using a Fusion Spell card (kind of like Ppymerization) and sending the monsters listed as Fusion monsters to the Graveyard. Some Fusion monsters do not require Fusion magic cards (informally known as Link Fusion or Contact Fusion monsters). Fusion Materials are usually listed quite specifically.
- A Synchro summon is done by sending a Tuner monster and 1 or more non-tuner monsters from your Field to the Graveyard, and then special summoning it. distinguish a Synchro monster from the Extra Deck with a level equal to the total of the material monsters’ levels.
- An Xyz Summon can be performed by placing two or more monsters on the Field with the same Level number and stacking them, then placing an Xyz monster of the same Star Rank on top. Monsters below are now called Xyz material, and are not considered present on the field. Most Xyz monsters have an effect that can be activated by detaching Xyz Materials (sending them to the Graveyard). If an Xyz monster leaves the Field or is no longer considered a monster, its Xyz Materials are moved to the Graveyard.
- A Ritual summon is usually performed using a Ritual Spell card, sacrificing monsters whose Level is equal to the Level of the Ritual monster, and then special summoning a Ritual monster. from hand. There are exceptions, of course – read the description of your Ritual Magic.
- A Pendulum summon can be performed if you have a Pendulum monster in both Pendulum Zones. You are allowed to Special Summon any monster in your hand and face-up monsters at the top of the Extra Deck if their Levels are greater than or less than the Pendulum Limits of two Pendulum monsters (Level stars are not allowed by the Oscillation Limit). You can Pendulum Summon once per turn.
- Link summons are performed by sending material monsters from the Field to the Graveyard to fulfill the Link requirement. You must use materials equal to the Link Rating of the Link monster – the number listed in the lower right corner. If a Link monster is used as a Link material, it can be treated as a single monster, or as many materials as a Link Number. Link Monsters that have no Level or defense, cannot be changed to Defense Position under any circumstances. You will see orange arrows surrounding the card image, where the number of arrows is equal to the Link Number, pointing to the surrounding Monster Zone. Monsters in the Extra Deck can be Summoned to the zone the Link Monster points to.
- Normal Spell Cards are cast from your hand into the Spell/Trap Zone on the field, and after their effects are applied, they are sent to the Graveyard.
- The Sustained Magic card has the symbol ∞. Once used on the Field, this card will remain in place, unless removed in any way, and their effects apply while they remain on the Field.
- Instant Magic has a lightning bolt icon. This card can be used at any time during your turn, and during your opponent’s turn if face down.
- Environmental Spells look like darts and are sent into the Environment Spell Zone when activated or face down. Environmental spells affect the entire Field, and stay there unless removed. If you activate a new environment spell when there is already a card of that type in the Environment Spell Zone, the previous card will be destroyed. The environment magic of two players can exist simultaneously.
- Equip Spells have a plus symbol. When activated, they are equipped to a face-up monster on the field, and remain on the field unless removed. Equip Spell Cards are destroyed if the monster is no longer face-up on the field or is no longer a valid target.
- The Ritual Spell Card has the shape of a flame, used when Ritual Summoning a Ritual Monster. This card has the same effect as Normal Magic, and will usually require a monster sacrifice on the Field to summon the desired Ritual monster from your hand.
- Normal Traps can be flipped upside down when you want to use them and when the activation requirement is satisfied. Once used, they will fly to the Graveyard.
- The Sustain Trap has the same ∞ symbol as the Sustain Spell and has the same function.
- The Feedback Trap card has an arrow shape. This card is the same as the Normal Trap; however, only other Feedback Trap cards can be activated against them.
Game mechanics
- If both are in Attack Position, the monster with the lower ATK (ATK) is destroyed, and the monster’s owner has LP deducted according to the ATK difference.
- If there is the same Gong, both are destroyed.
- If a monster in defense has a Defense Position (DEF) that is less than the attacking monster’s ATK, it is destroyed but the owner of the Defense Position monster has no life points deducted.
- If it has a higher Defense, the owner of the attacking monster will have LP deducted according to the damage difference, and no monster will die.
- If ATK and Defense are equal, no monsters are destroyed.
- When attacking life points directly, your opponent takes damage equal to the monster’s ATK.
- Example: Player A activates “Torrential Tribute” which becomes Chain Link 1. Player B responds by activating “Seven Tops of the Bandit” to negate the other card by sacrificing 1000 life points ( LifePoints). Now that person’s Life Points are deducted because that’s the price paid to activate the card, and this happens during activation, not resolution. Player A doesn’t make a Chain any more cards and neither does player B, now the Chain is resolved. Resolution is conducted from the closest Chain Link “Seven Tops”. “Seven Tops” disables “Torrential Tribute” so no monsters are destroyed.
Duel
- The Extra Deck is not a must in the game of cards, but is a must for most decks. Fusion, Synchro, and Xyz Monsters are placed in the Extra Deck instead of the Main Deck. You can view the Extra Deck at any time during the game, and you are allowed to Special Summon monsters from it during your turn. There is a maximum of 15 cards in the Extra Deck. Your opponent cannot see your Extra Deck, unless an effect is used.
- The Side Deck also has a maximum limit of 15 cards. This deck doesn’t have to be, but is the go-to for tournament matches. A card game (match) consists of three games, in which the player who wins 2/3 of the game wins the overall game. The Extra Deck includes cards that are used against some popular decks or against your deck, but are not appropriate to include in the main deck. This deck cannot be used during a duel, but you are allowed to substitute cards from the main deck and/or side deck during breaks in a card battle. After the substitution is complete, the number of cards in your Extra Deck must be the same as the original number of cards.
- You are only allowed to have 3 of the same cards in your main, side, and extra decks (for a total of 3). Some cards are banned or limited from use in the tournament, so try to make sure your deck is valid if you intend to participate in the tournament.
- Only you can see the card in your hand, not your opponent’s. Your opponent is only allowed to look at the cards in your hand when using card effects. The important thing to remember is not to let your opponent see the cards in your hand and guess the duel strategy. During the End Phase, if you have more than 6 cards in your hand, you must discard until only 6 are left.
Advice
- A simple way to play Yu-Gi-Oh! is to play online using an emulator. This is a free way to test out multiple decks and play against people from all over the world. YGOPro (and some related mods) can be downloaded from their Discord servers, while Dueling Book is used in the browser but has to be done manually to play by the rules.
- Duel Links (mobile game) is a free and easy way to play Yu-Gi-Oh. This is not the modern Yu-Gi-Oh, but the classic version that is slower and may appeal to some players.
- You can calculate the base score using a calculator or using pen and paper.
- Life Points can be increased above 8000 by card effects.
- Calculate your moves in advance, and try to judge your opponent’s tactics.
- Know your cards to speed up the game.
- If there is a card that you need, it is often cheaper to buy it individually on the Internet rather than buying multiple packs and hoping it will appear in it.
- The cards sought from the deck must be turned over for the opponent to see.
- All trap effects are Spell Speed 2 (Spell Speed 2), including Graveyard and hand effects.
- For more updates and detailed explanations, visit the Yu-Gi-Oh Wiki or the official website.
Warning
- During a duel, try not to “set the cards first”. “Pair first” is a type of cheat, where you arrange your cards to draw the right card at the right time. If you get caught during the official tournament, you will definitely be disqualified from the tournament. Moreover, when playing cards with an experienced person, the above cheat will rarely work.
- This card game can be very expensive, especially if you intend to compete seriously.
Things you need
- The Yu-Gi-Oh Deck!
- Extra Deck and Extra Deck (optional)
- Card cover, deck box, calculator (optional), notebook (optional), play mat (optional)
- An opponent to play with
wikiHow is a “wiki” site, which means that many of the articles here are written by multiple authors. To create this article, 109 people, some of whom are anonymous, have edited and improved the article over time.
This article has been viewed 62,837 times.
Yu-Gi-Oh! is a card game that requires players to aim to defeat their opponents by reducing their Life Points to 0. There are many rules that you must remember before playing. This article will help you understand the essentials before playing.
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