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Final Fantasy XIV’s Endwalker expansion not only adds new story content for players to enjoy, but also reimagines the game’s combat classes in a variety of ways. New skills, abilities, and traits completely transform how these classes play at higher levels. With a new level cap of 90, classes all get new skills, including Dancer.
We’ve listed each of the new Abilities, Traits, and Weaponskills for Dancer below:
New Abilites, Traits, and Weaponskills
- Ability: Improved Finish (Level 80)
- Effect: Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. Can only be executed while Improvisation is active.
- 0 Stacks: 5% of maximum HP
- 1 Stack: 6% of maximum HP
- 2 Stacks: 7% of maximum HP
- 3 Stacks: 8% of maximum HP
- 4 Stacks: 10% of maximum HP
- Effect: Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. Can only be executed while Improvisation is active.
- Effect: Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. Can only be executed while Improvisation is active.
- Trait: Enhanced Technical Finish (Level 82)
- Effect: Grants Flourishing Finish after executing Technical Finish. Technical Finish becomes Tillana while under this effect.
- Ability: Tillana (Level 82)
- Effect: Delivers an attack to all nearby enemies with a potency of 360 for the first enemy and 50% less for all remaining enemies. Can only be activated while under the effect of Flourishing Finish.
- Aditional Effect: Grants Standard Finish and Espirit to self and party member designated as your Dance Partner.
- Standard Finish Effect: Increases damage dealt by 5%.
- Effect: Delivers an attack to all nearby enemies with a potency of 360 for the first enemy and 50% less for all remaining enemies. Can only be activated while under the effect of Flourishing Finish.
- Effect: Delivers an attack to all nearby enemies with a potency of 360 for the first enemy and 50% less for all remaining enemies. Can only be activated while under the effect of Flourishing Finish.
- Trait: Enhanced Espirit (Level 84)
- Effect: Increases Espirit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
- Trait: Enhanced Flourish (Level 86)
- Effect: Grants Fourfold Fan Dance upon executing Flourish.
- Ability: Fan Dance IV (Level 86)
- Effect: Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy and 50% less for all remaining enemies. Can only be executed while under the effect of Fourfold Fan Dance.
- Trait: Enhanced Shield Samba (Level 88)
- Effect: Reduces Shield Samba recast time to 90 seconds.
- Trait: Enhanced Devilment (Level 90)
- Effect: Grants Fourishing Starfall upon executing Devilment.
- Weaponskill: Starfall Dance (Level 90)
- Effect: Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy and 75% less for all remaining enemies. Can only be executed while under the effect of Fourishing Starfall.
If you’re interested in seeing all the updates made to the Dancer job by Square Enix, including the revisions brought to the class with the 6.0 update, make sure to head over to the official Square Enix Dancer Job Page.
For more on Final Fantasy XIV, be sure to check out some of our other Job guides, like All new Spells and Abilities for Black Mage in Final Fantasy XIV Endwalker here on Pro Game Guides.
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