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Designing a game (video game) is not an easy task, but if you have a great idea to work on, now is the best time to start. With the growing trend of independent development, it is also easier or less expensive to design games. Apply the instructions in this article to start designing and creating your dream game, and share it with the world.
Steps
Lay the first bricks
- Arcade Games
- Shoots
- Puzzles
- Act
- Racing
- Risky
- Running non-stop
- Role Playing
- First-person shooter
- Third-person shooter
- Role-playing with a Japanese-style plot
- Role-playing character control
- Goalkeeper
- Horrified
- Countervailing
- Humorous
- Survival
- All of these principles have exceptions, but it’s easier to design a game when you choose a particular control method.
- If you want to design games for iPhone, you need to upload the game to the Apple Store from your Mac computer. [2] X Research Source The only exception, however, is that the Godot Engine also lets you create iPhone games on Linux – useful when you don’t have a Mac. [3] X Research Sources
- This game simulates the space station.
- This game gives you the feeling of driving a real car.
- This game specializes in testing the player’s reaction.
- Concept: Space station structure.
- Features: Build and manage space stations.
- Idea: damage from asteroids
- Features: try to survive in dangerous environments, including asteroids, solar radiation and comets.
- Listing features helps you fully add each feature to the design document. The features written on paper also help you focus on the project and avoid “random” as there are many other ideas in the design process.
- Keep reviewing features until you’re satisfied they’re already in the game you designed.
Writing design documents
- Design documentation is important when you’re managing a team of developers and artists. Make sure the material is written specifically for them, rather than player-oriented. Avoid writing ambiguously; Instead, you need to specify how to perform each action in the game. [5] X Research Sources
- Not all games have design documents, and no two design documents are the same. You can use these steps as a guide, but don’t be afraid to adapt the material to the game’s requirements.
- Write the table of contents as if you were writing a guide for players. Start with the overarching sections, such as character creation, battles, and main skins, and add more subsections to each. [7] X Research Sources
- See the table of contents as the outline of the game. You will add more information to each item in the table.
- Make sure the game reviewer knows you want to release it. The person probably won’t comment in detail if he thinks it’s just an idea.
- If you are going to consult with a loved one, usually a parent, keep in mind that they will probably give a less objective review than the average game reviewer. You can still ask them to review it, but they shouldn’t be your sole source of reference.
Start programming
- These programs often make it easy to tweak the graphics, sound, and AI.
- Each program has its pros and cons. Some programs are more suitable for 2D graphics, while others are only for 3D graphics. Meanwhile, some programs require users to have programming knowledge. Even so, there are still some game development tools that do not require programming knowledge. Many programs charge a license fee, especially the commercial ones. You can refer to the following popular independent development programs:
- Unity – Famous 3D program that is easy to use and flexible. Unity also supports 2D game development.
- Unreal Engine – The program is suitable for many user groups. Many AAA games have been created with this program. It also has Visual Scripting which is called by default Blueprints
- Godot Engine – A popular free and open source program in recent times. Contributors have added more features to each release. This program also has Visual Scripting and supports many programming languages. Users can use it to create 2D and 3D games.
- GameMaker: Studio – One of the most popular 2D game creation programs.
- RPG Maker Series – Visual programming for traditional Japanese 2D role-playing games.
- Source – Popular 3D program that is constantly being updated and tweaked.
- Project Spark – Optimized 3D program for ordinary users.
- This will be the first stage of the grouping part. If you don’t know how to code, the first person you need to hire is a programmer. Graphics and sound can be post-processed; you need to set up a prototype before continuing with the project.
- You should connect with the community of independent developers. Many people join projects for different reasons and interests. This is where game design documentation comes into play as it helps you focus on the original idea.
- Test and improve the demo over and over to make sure the game doesn’t get boring. Make note of the points that are not good or not effective, and review the related actions. If the demo isn’t fun, maybe the final version isn’t.
- There are always features that seem simple or workable but don’t work when you’re designing the game. The demo will change over and over as you’re still looking at the good and the bad.
- The game has unprofessional controls that will make players uncomfortable. In contrast, a game with perfectly executed controls will aid the player’s skill.
Create resources
- Most indie games are created by a small team, mostly one person. If you do the project yourself, it will take longer, especially if you want to create the entire resource yourself.
- There are many free resources on online developer communities. However, always make sure that anything you use doesn’t infringe the copyrights of others.
- You can use many styles. Pixel (archaic style) graphics are often one of the popular styles favored by many independent publishers. The reason is because pixel graphics take less time and creative costs, but still produce “beautiful” games. [10] X Research Source
- If you have a lot of time and manpower, you can consider using 3D graphics. Basic 3D modeling can be done with just one person, but more complex details will require more time. 3D models often need more details. [11] X Research Source
- Blender – This is one of the most popular open source programs in the field of 3D modeling. There are countless online tutorials out there to get you up and running quickly.
- Photoshop – This program is needed for texture creation, and the creation of most 2D graphics. However, this is a paid option; so, if you’re worried about money, try GIMP – a free and open source alternative to Photoshop, as it has almost the same functionality as Photoshop.
- Paint.net – This is an open source alternative to Paint Shop Pro, and will allow you to create 2D graphics easily at no cost. This program is especially useful for creating 2D pixel graphics.
- Adobe Illustrator – This is a useful program for Vector graphics. However, this option costs money; If you’re on a tight budget, try Inkscape – a free and open source alternative to Illustrator.
- You can find many powerful and free recordings and sound creation software on the internet. Consider using these factors if you are on a tight budget or working independently.
- Create sound effects with items around the house.
Combine elements
Test the game
- Error checking can take a lot of time, even equivalent to the time it takes to create a game. If you have a lot of people helping you in testing the game, you can find and fix many bugs.
Release the game
- Create a website for your company as it grows so you can grow your following. Setting up a forum for your game is a way for fans to communicate with each other, and regularly updating the site can attract more attention.
- Steam
- Desura
- Humble Store
- GOG
- Mobile games need to be released through that device’s app store (e.g. Apple App Store, Google Play Store, etc.). This principle also applies to game consoles (Xbox Live, PlayStation Network, etc.).
- Each service will charge a different fee based on the revenue of the game. Learn to choose the right one for you. Most services have a customer service channel, with representatives able to talk directly to the developer.
Advice
- Don’t expect to get rich overnight. Remember that passion for game design is primary, making money is secondary.
- Some people won’t believe you can do this; However, if you take it seriously, the results will appear right in front of your eyes.
- Always think of the player. Is this a game for kids, minors or adults? The answer will assist you in advertising. For example, children’s games should be advertised on children’s channels, rather than in newspapers and late-night shows.
- Start by designing simple games. Don’t think about making money even if that’s your goal, and focus on making the game you love. You’ll know when it’s time to make money.
- There is no universal formula in game creation. Treat this guide as a general piece of information, and stick to the process that works best for you.
Warning
- Spend a lot of time researching to see if game design is right for you!
- Game design will not be as interesting as playing games. Many young gamers want to design games because they are interested in games. However, playing games and creating games are two different things. You will have to play the game and repeat the same thing hundreds of thousands of times, and even years. Some gamers (patients) may not have difficulty, but others will give up after a few months because they feel bored.
- Avoid AO reviews from the ESRB, otherwise retailers and online stores won’t want to sell your game. It’s not easy to rate the game yourself, but you can see the games that have received an AO rating and compare it to yours.
- You may encounter obstacles along the way, but don’t be discouraged. Designing interesting games takes time, but the results are well worth the effort.
wikiHow is a “wiki” site, which means that many of the articles here are written by multiple authors. To create this article, 176 people, some of whom are anonymous, have edited and improved the article over time.
There are 13 references cited in this article that you can view at the bottom of the page.
This article has been viewed 14,361 times.
Designing a game (video game) is not an easy task, but if you have a great idea to work on, now is the best time to start. With the growing trend of independent development, it is also easier or less expensive to design games. Apply the instructions in this article to start designing and creating the game of your dreams, and share it with the world.
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