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Anyone can try to play chess, but you need to work to become better at it. Read the article below to learn how to develop your chess skills.
Steps
Play chess better
- Don’t give up unless you are sure to win. For example, you shouldn’t sacrifice a Horse for a King attack when you’re not sure you’ll win.
- It is not profitable to trade a Statue (3 points) and a Knight (3 points) for a Rook (5 points) and a Pawn (1 point), because the Knight and the Statue combined are stronger than a rook, and the Pawn must come. only when the end of the game really takes effect.
- These values are approximate only. In some situations, the Statue or Knight will be stronger than the Rook.
- Swapping pieces (Knights or rooks) is NOT worth the full 2 points, although this is numerically obvious. They are only worth 1-1.5 points. So 1-2 (sometimes 3) Pawns are enough to offset an unfavorable swap.
- Moving too many Pawns will weaken the King’s castle position and leave many openings for the opponent to attack. Too much pawn movement also often weakens the pawn in the endgame.
- Attack is easier than defense. Some people prefer to give a gambit, specifically a Pawn, to make an attack, because they find that the odds of winning the chess are higher.
- “The Mammoth book of Chess” (roughly translated as “The Giant Book of Chess”)
- “Logical Chess move by move” by Irving Chernev. The book teaches you how to attack the King in opening Pawn before King and how to play positional chess in opening Pawn before Queen.
- “My System” (roughly translated as “My Chess System”) by Aaron Nimzovitch.
- “Think Like a Grandmaster” (roughly translated as “Think like a grandmaster”) by Alexander Kotov. This book teaches readers how to analyze position variations, helping you to play mid game more effectively.
- “Judgement and Planning in Chess” (roughly translated as “Judgement and Planning in Chess”) by Max Euwe. A classic book showing how to evaluate positions based on space advantage, combo moves, endgame advantage, King’s attack move and Pawn structure.
- “Bobby Fischer Teaches Chess” (roughly translated as “Bobby Fischer teaches chess”) by Bobby Fischer. A classic book that teaches chess tactics to beginners.
- “Chess Master vs. Chess Amateur” (roughly translated as “The match between the grandmaster and the novice”) by Max Euwe and Walter Meiden. The book explains how a grandmaster beats an amateur player with precise moves based on the requirements of the position.
- “Practical Chess Endings” (roughly translated as “Practical Chess Endings”) by Irving Chernev. The book includes 300 endgame positions from simple to complex.
- “1001 Checkmates” (roughly translated as “1001 Checkmates”) by Fred Reinfield. A classic book that helps you see all moves and calculate position variations.
- “Ideas behind the Chess Openings” (roughly translated as “Opening ideas in chess”) by Reuben Fine. The book explains the strategy behind the opening moves, helping you to remember and apply them more effectively.
- “100 selected games” (roughly translated as “100 selected games”) by Botvinnik.
- “Basic Chess Endings” (roughly translated as “Basic Chess Endings”) by Reuben Fine. A thick classic book that explains all the endgame positions.
- “Point Count Chess” (roughly translated as “Point Count Chess”) by IA Horowitz. A classic book that reviews 32 positional features and shows you how to convert these 32 advantages into victory.
- “How to win in the chess endings” (roughly translated as “How to win when the chess ends”) by IA Horowitz. This book explains endgame strategies, except for those with complex position variations.
- “Chess Fundamentals” (roughly translated as “Basic Chess”) by José Raúl Capablanca. This book teaches opening, middle, and endgame chess tactics.
- If you don’t have a Pawn, you must be at least one rook better than your opponent (i.e. at least 5 points more) to show it all. The only exception to this is two Horses (suming a score of 6) and the King cannot play all of a single King at the same time.
- The King is a very powerful piece, use it to block and attack the Pawn.
- Outlines of different colors (i.e., both sides’ Statues are in different colored squares) often results in a tie, because neither side is able to defend their Pawn. In the endgame, if the white side has a pawn on the rook column (i.e. the a and h column on the chessboard) and a bishop, the white side will only tie with the black king when the white statue is in a different color from Oh, the Pawn becomes Queen.
- The Statue is worth more than the Knight in all cases, unless in the position there is a locked Pawn.
- The value of Pawns, Rooks, and Statues will increase as the game progresses, so you need to preserve them.
- A lot of games with all pawns on the same side (right or left) of the board end in a tie. 90% of a grandmaster’s games result in a tie, if all the Pawns are on the same side of the board, because the grandmaster with fewer Pawns usually trades a Pawn and sacrifices a Knight or Statue to capture the rest of the Pawns. . When there is only one Statue or Knight left, you cannot cast all the enemy.
- In many cases, a Rook and a Token or a Rook and a Statue can only tie with one Rook.
- In the endgame of the Queen, the one who moves the Queen to the center first will control the position.
- A “Far Pawn” lures your opponent’s King to the other side, giving you a chance to either capture all of your opponent’s Pawn or push your Pawn to the other end of the board.
- A “Pawn” is a Pawn that is not blocked by other pawns and should be pushed forward. Nimzovitch once said, “The pawn must be pushed up”.
- A “Protected Pawn” is a Pawn defended by another Pawn. The protected pawn forces the opponent to constantly defend against its advance.
- Good husbands cannot protect each other and are vulnerable to attack.
- Isolated pawn is very weak and must be protected by another piece.
- Slow pawns located in open columns are especially weak and vulnerable to enemy Rooks.
- A King, if it has an opposition, can tie with a King and a Pawn.
- The opponent’s car in the 7th row is worth trading for a Pawn.
- Zugzwang is a situation where as long as the opponent moves, their position weakens (they would rather skip their turn). This situation is very common in chess.
- Rook and Pawn endgames are the most complicated endgames, so avoid them.
Train like a champion
Advice
- Don’t worry about ranking, focus on improving. Your ranking will automatically improve.
- As you learn chess strategy, jot down the ideas and plans that you come up with and remember to apply them in battle. You may have a lot of surprises while learning, but revert to your old mindset during the game. To get better at chess, you need to retrain your thinking and apply new ideas on the board.
- You need to understand that: “Having a merit to grind iron, there is a day to make a needle”. Chess is no exception. In fact, it takes years to become a good player, but don’t be discouraged by that. Make a reasonable study plan and consistently adhere to that plan, gradually you will see your own progress.
- Don’t believe the myths about “eye contact” or “psychic trick”. Let’s focus on analyzing the chessboard. Chess is not poker.
- You should move the Knight in the opening game. This move can threaten your opponent’s Pawn and cause them to move their bishop. The Horse can also capture the opponent’s Statue or weaken the necessary Pawn force in the endgame.
- Don’t care about opening options; When you’re just starting out, you’ll find that no one has chosen the sequence of the most popular moves (because no one knows about them). Therefore, your efforts to memorize will be in vain. Focus on the fundamentals (move each piece once before moving a certain piece twice, take the piece to the center, prevent the opponent from growing, develop your piece so that it is difficult for the opponent to understand). Good) and you will at least equalize with your opponent in the opening (just hope so). Don’t play unusual gambit positions like Blackmar-Diemer or Latvian. These options are not based on a solid understanding of strategy and can be easily disarmed if the opponent has read about them (for example, the Ziegler defense will extinguish Blackmar-Diemer), even if they are not. It also prevents you from absorbing traditional chess principles. Some gambits (e.g. the Benko gambit, the Marshall gambit in Semi Slavic defense, and the Milner-Barry gambit) are reasonably solid and relatively solid. In the short term, your wins will likely increase, but your overall improvement will be severely stifled. Use the classics like Ruy Lopez, Italian, Scotch, Sicilian (open Sicilian positions are probably best for beginners to get used to the two Kings merge on opposite flanks, strategy, runner-up. , and open positions), or Queens Gambit.
Warning
- The Queen is the most valuable piece on the chessboard. So if the enemy puts the Queen in a position where you can catch them, beware of traps!
- Don’t use opening options you don’t know. This may not do any harm if your rating is below 800 USCF (American Chess Federation’s rating, equivalent to 800 ELO on an international scale), but above that the opponent will take advantage. get this situation.
- Don’t use openings like Sokpsky (1.b4) or other openings that are difficult to play and hard to keep an edge on, unless your opponent is particularly weak.
- Don’t try to win chess with moves that run out quickly (shown in 4 moves); The opponent only needs a little knowledge of chess to be able to counterattack.
- Once at a higher level, after learning the development openings (like London system, Cple system, 4 Knights), go on to learn sharp tactical openings like Gambit King, Scotch, Gambit Goering and The Elephant. These openings require good players to attack, helping you to practice your tactics.
- Wait until your level is very high to switch to a positional opening. (English, Late Gambit, Birds, Giuoco Pianissimo, Vienna Game)
- Not every opening is good, don’t waste time with these types: Hippo, Grob, Ware or Basman defense.
- When you’re new to the game, choose from 1-2 openings. If white, try Italian game, Stonewall Attack, London system or Vienna Game. If it’s black, try Two King Pawns and Modern Defense. Once the level has improved a bit, try the Queen Gambit or Scotch if white, Sicilian dragon, French, or Nimzowitsch defense if black. Once advanced, try Ruy Lopez, Gambit King, Max Lange, English, or birds for white, Pirc, the Modern Benoni, Petroff, Sicilian Najdorf, or Classical Sicilian for black.
- Not every opening is right for you, if you like to attack try the King Gambit, the Evans/Fried Liver Attack, the Max Lange attack, the Blackmar-Deimer Gambit, the Grünfeld and the Latvian Gambit. If you’re a passive or positional player, try English, Finchetto birds, Gambit Hau, Nimzowitsch, Indian queens, or defensive Petroff.
wikiHow is a “wiki” site, which means that many of the articles here are written by multiple authors. To create this article, 51 people, some of whom are anonymous, have edited and improved the article over time.
This article has been viewed 130,645 times.
Anyone can try to play chess, but you need to work to become better at it. Read the article below to learn how to develop your chess skills.
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